patch=1,EE,0028AC70,word,081A6AF8 // HUD: Affects the Command Circle in Battle when enabled, see "0069ABE4" and "0069ABE8". Disabling even one of the codes from between "0028AC5C" to "0028AC74" disables Persona Change on ALL members, even the MC. Patch=1,EE,0020207C,word,00000000 // load proper unit id for battle menu skill list Patch=1,EE,0029AFC8,word,00000000 // nop check for if battle unit is not mc -> ai Controllable Characters Mod (by TGE) (corrected by Warrior250) SHA1 - 0C596450C0FD021BDE3120748BA448A25FFE5FA7Īnd the full corrected mod for placing in a PNACH file. Checksum hashes of the source ISO (the one that will be receiving the patch): Apply only to an NTSC-U (North American) P3 FES image in ISO format It allows access to the in battle Persona Change menu for everyone, but this can easily be ignored. I know I could just use my PS2 GameShark after I convert the PNACH codes, but then Mitsuru and Fuuka will complain about me cheating.īy the way, emulating P3FES on PC isn't an option for me because of my low-end laptop.Įdit - Thanks to Warrior250, here is a version of TGEnigma's Controllable Character Mod that retains regen abilities. Disc-based media is a little out of my depth.
Is there any way I could get some guidance on how to "bake" these PNACH codes into the game? I have some experience with hex editing, if it helps any, but I'm mostly familiar with 90's cartridge-based games. My first experience with P3 was P3P (Weird, I know) and going back to having AI-controlled teammates sounds like a chore. Hi all, I plan on playing Persona 3 FES on my soft-modded PS3 as soon as I can pick up a physical copy of the PS2 game.